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Old 05-19-13, 03:06 PM   #11
NeonsStyle
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Join Date: Jun 2008
Location: South Australia
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Quote:
Originally Posted by gap View Post
Answering a question posted by Venus in the old [WIP] thread:



You might want to:


1 - try one or both of the following mods, and see if they make things better:

sobers DOF
sobers Light Cfg

2 - play with one or more of the following parameters:

data/Filters/ColorCorrection/hdr_exterior.cfg

Gamma (reduce it)
Brightness (reduce it)
Contrast (reduce it)
LevelsInputMidtone (increase it)
LevelsInputWhite (increase it)


data/Cfg/Lights.cfg

[HDR Exterior]
SunMultiplier (decrease it)
EyeAdaptationTime (decrease it)
GaussBloomMultiplier (decrease it)
LightShaftsStrength (decrese it)
LightShaftsDensity (decrease it)
LightShaftsWeight (decrease it)

My understanding is tha most of the above parameters are in the range 0-1. Unfortunately, it is not easy finding an optimal set of settings, as their effect depends on a number of "external" factors sush as your gfx card, you monitor, etc.

Let us know if you find some settings that work for you

...if not, I am afraid that you are left with one last option:

3 - buy a good pair of sunglasses
Thanks, appreciate the effort. I'll try some of those things
and see if they make it nicer. If I find something I like, I'll post it

[EDIT] Ok installed Sobers DOF & Light cfg, helped a little.
So I tweaked the data/cfg/lights.cfg and got a much
more satisfactory and realistic result

Here's the changes:

LightShaftStength = 0.015 was 0.055
LightShaftDensity = 0.2 was 0.7
LightShaftWeight = 0.4 was 0.8

This makes a much nicer view into Sun without all the nasty
and unrealistic glare. Also added Sobers DOF & Sobers Light cfg in
Subsims Download section.

Thanks heaps Gap, solved it perfectly

Last edited by NeonsStyle; 05-20-13 at 12:57 AM.
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