Creation (Initial/Delay) -
=> initial splash particle generator spawns two times more particles per unit of time than delay particles.
EmissionArea →
→ SolidAngle 10/0
=> initial particles are spawned within a space of 10 deg from henerator's origin; delay particles are more concentrated.
LifeTime 5/12
=> initial particle generator lasts only 5 secons; delay generators lasts more than two times longer.
BitmapParticles →
→ MaxParticles 20/30
=> the game can render up to 20 initial particles (when this limit is reached, the game waits for old particles to disappear before genereting new ones); maximum number of delay particles is 50% bigger in comparison.
→ Life 2/3
=> initial particles last 2 seconds before desappearing. Delay particles can last 50% longer.
→ Size →
→→ Size
0.8/2 => on average, delay particles are 2.5 times bigger than initial particles.
→→ Variation 0.1/0.5
=> initial particle size varies two times more than delay particle size.
→ Velocity →
→→ Velocity 3/2.5
=> initial particles are a bit faster than delay particles.
→→ Variation 2/1
=> initial particle's speed varies two times more than delay particle speed.
What about overlife settings? I see there are some difference between the two generators (creation rate overlife). These settings can have a big impact as well