Quote:
Originally Posted by Rosomaha
Hi!
Good work and interesting theme.
You are going to completely change the torpedo explosion effect or only water splash-texture?
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Hi

Completely.. see previous pages..
Quote:
Originally Posted by Rosomaha
Long dreamed of a spectacular explosion of a torpedo in the game - tall vertical column of water with a dirty soot in the center. But I mostly sit in SH4, and my knowledges particles generators leave much to be desired.
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Main explosion is already done.. all we could do you can see in the previous pages too..
Quote:
Originally Posted by Rosomaha
But. I have a small collection of textures - explosions, smoke, splashes, and others. If needed, I can help a bit with textures.
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Yes, perhaps it would be helpful

Gabriele, what will you say?
Quote:
Originally Posted by gap
Suggestions? Yes, seeing your last screenies relative to the Initial effect, it seems that the splash vert texture is rising up from the water until its base comes completely out of the water, making the splash to look as if it is floating in the air. This is indeed unacceptable. Splashes should burst forth from the sea surface, expand in the air, and then collapse before they can stick completely out. Possible solutions: probably reducing particle's initial speed, or increasing their weight, should make the trick 
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Okay, I can find 'weight'.. but I can't find 'initial speed'.. only 'velocity'.. don't see 'initial' anywhere..
PS: don't forget.. this is HEX editor, everything is not so easy

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EDIT: what means 'variation'?