Quote:
Originally Posted by gap
I like the initial effect, but I agree that the delayed one is too blurry... I would try reducing a bit generator's emission area (for both delayed and initial) and delayed particle's size.
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Reduce size? ok, I'll try that..
Quote:
Originally Posted by gap
I don't think so. Both effects use the same texture but, I repeat, from what I can see the intial effect looks detailed and realistic enough. I can increase a bit the opacity of the texture, through its alpha channel, but imo the main approach should be through particle generator's settings 
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Quote:
Originally Posted by gap
here it is
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Quote:
Originally Posted by gap
Amother modification of TDW_FXU_SplashVert_03. This time I have skewed a bit the texture and lowered it a bit, in order to reduce the empty space at its bottom left corner. Alpha opacity unchanged. I hope you can appreciate the difference:
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I'll try both textures and other suggestions.. emission area and particle's size.. will report soon..