new series -
TDW Particles.dat/TorpExplosionSplashRInitial and RDelay (other nodes were removed)
both ParticleGenerator/BitmapParticles uses PierreE and PierreE2 textures
Distance and DensityScale in GlobalScaleFar as in TorpExplosionGreat (1000/0.15), others values not changed yet..
03 (PierreE 03 in TDW Materials.dat)

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I think, we can add another textures to the TDW Materials.dat for RInitial and RDelay effects

, and PierreE + PierreE2 will use for TorpExplosionGreat effect only..
What do you think?
In the next series will test TDW Particles.dat/TorpExplosionSplashLInitial and LDelay (uses SplashVert and SplashVertAdd textures)
PS: return to the question of outgoing smoke