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Old 05-15-13, 10:17 AM   #185
volodya61
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new series -

TDW Particles.dat/TorpExplosionSplashRInitial and RDelay (other nodes were removed)
both ParticleGenerator/BitmapParticles uses PierreE and PierreE2 textures
Distance and DensityScale in GlobalScaleFar as in TorpExplosionGreat (1000/0.15), others values not changed yet..

03 (PierreE 03 in TDW Materials.dat)

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I think, we can add another textures to the TDW Materials.dat for RInitial and RDelay effects , and PierreE + PierreE2 will use for TorpExplosionGreat effect only..
What do you think?

In the next series will test TDW Particles.dat/TorpExplosionSplashLInitial and LDelay (uses SplashVert and SplashVertAdd textures)

PS: return to the question of outgoing smoke

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