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Old 05-15-13, 08:40 AM   #7
volodya61
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Location: Rostov-on-Don, local time GMT+4
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Quote:
Originally Posted by gap View Post
3D modellng? You don't need to touch the 3D model for adding a new node: you do it as you would foe any controller, and you move it around using x, y and z coordinates
I opened similar .dat with this node and saw that shipname_cos node has a child node - 3D-model
Could you post a few screens with explaining? if you have time for it, of course

Quote:
Originally Posted by gap View Post
Exactly! If water reflections still work as they did in SHIII/IV, there is not reason that we can't reduce them for distant units, though finding the "magic" settings can take a while
..
Okay, no problem
Well, I'll certainly turn to it as soon as we finish with this project and prepare it for release

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Do you agree that the work on the TorpExplosionGreat can be completed?
Are these values acceptable for release?

TDW Particles.dat/TorpExplosionGreat/ParticleGenerator
EmissionArea/Angle 11
GlobalScaleFar/Distanse 1000
GlobalScaleFar/DensityScale 0.15

TDW Materials.dat/Particula(01-04)/ParticleGenerator
EmissionArea/Angle 15
GlobalScaleFar/Distanse 1000
GlobalScaleFar/DensityScale 0.15

TDW Materials.dat/Particula(01, 03)/ParticleGenerator
BitmapParticles/Size/OverLife
[3] LifeTime 0.75; Scale 2.5
[4] LifeTime 1; Scale 0.5
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