Quote:
Originally Posted by gap
3D modellng? You don't need to touch the 3D model for adding a new node: you do it as you would foe any controller, and you move it around using x, y and z coordinates 
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I opened similar .dat with this node and saw that
shipname_cos node has a child node - 3D-model

Could you post a few screens with explaining? if you have time for it, of course
Quote:
Originally Posted by gap
Exactly! If water reflections still work as they did in SHIII/IV, there is not reason that we can't reduce them for distant units, though finding the "magic" settings can take a while 
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Okay, no problem 
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Well, I'll certainly turn to it as soon as we finish with this project and prepare it for release
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Do you agree that the work on the TorpExplosionGreat can be completed?
Are these values acceptable for release?
TDW Particles.dat/TorpExplosionGreat/ParticleGenerator
EmissionArea/Angle 11
GlobalScaleFar/Distanse 1000
GlobalScaleFar/DensityScale 0.15
TDW Materials.dat/Particula(01-04)/ParticleGenerator
EmissionArea/Angle 15
GlobalScaleFar/Distanse 1000
GlobalScaleFar/DensityScale 0.15
TDW Materials.dat/Particula(01, 03)/ParticleGenerator
BitmapParticles/Size/OverLife
[3] LifeTime 0.75; Scale 2.5
[4] LifeTime 1; Scale 0.5