drifting
any sim fully driven by computer with little or no random deviation (such as this version) will eventually devolve into a zero-sum state. it all grinds down to nothing if you don't shoot some energy into it every now and then.
so, i've fixed the "irons" they no longer make windward progress, but once in irons, they are stuck - no handler yet. soon enough. i think i'll have them boxhaul, or maybe even put out some boats to pull her around. we'll see.
i also reduced head to the wind to 30 degs, it was 25, too generous. now the tacking in more visibly correct.
re all the tacking - part of the ai is always trying to gain a windward advantage, so often they are overly zealous with gaining it.
just implemented initial gunnery!! will do a quick test and push it to my server in a few minutes. stay tuned!
bix
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