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Old 05-14-13, 02:55 AM   #10
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
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Well, it came in today, and I've been playing it for a few hours...

It's waaay better than SH3 out of the box. I can't believe I've waited so long to try it. Great sky, water, feel, quick loading times, new skills to master...and it runs as well as SH3 does. The patchy water color and 3-d wakes are gorgeous, and it's an interesting experience to handle such enourmous subs (compared to the Type IIc I'm used to).

It's still not perfect, and there are some things that are stumping me at the moment:

When damaged, there are some things which I can't seem to repair. I can move different modules around (ie, diesel engine 1, etc) but they don't seem to stick to my repair queue. I'm guessing full red bar means unrepairable? Even things with half-bar of damage can't be placed on the queue though...

Secondly, when I was stalking a convoy in the sub school, they reacted to me every time I approached. I came in at 1kt, silent periscope depth, and the scope wasn't even up the whole time. The merchant closest to me reacted at about 5km distance, and the destroyers were much further, it seemed.

After that, I was able to evade DC's by going under the thermal layer, and two destroyers eventually gave up. One was persistently searching, but not even close to me. I was silent the whole time. Suddenly one of the two that had already left turns around, comes to my exact positions, stops, and nails me perfectly....all hands lost. Seems odd behavior, but I could also chalk it up to noobness.

I'm slightly disappointed there aren't more plane types, and that they still have the same lawnmower sound. More ship classes would have been great as well. The controls could also be revised, and I've seen some nice GUI mods I should try.
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

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