Hi,
Not really a mod, more a files adjustments for better gameplay imo
Fifi_FogForBetterGameplay_v1 for SH5
(included new sea parameters - sea speed/and zero wind adjustments)
If you don't want the new sea parameters, just delete the SeaParameters.cfg inside the Env folder
Just activate via JSGME either on stock SH5, or after any environmental mod.
Best is for use with IRAI_0_0_39_ByTheDarkWraith, and DynEnv v2.9 - 8.b Wave Mechanics - Gale
New fog gameplay distances:
- LIGHT FOG: +- 6200m to get a visual contact and to be able to lock/identify target
- MEDIUM FOG: +- 3100m to get a visual contact and to be able to lock/identify target
- HEAVY FOG: +- 1300m to get a visual contact and to be able to lock/identify target
- NO FOG: +- 15000m to get a visual contact and to be able to lock/identify target
Watch crew and officer locking target ability has been adjusted so the target is neat enough to identify without a doubt.
You may recognise the target yourself before him, but the little delay is to simulate your officer searching in his manual...
Anyway you will be able to lock/identify target before boat is completely out of fog layer (hence before he can see you)
I opted for those fog distances, while waiting for a fog timeline duration fix in SH5.
Thanks for reading!
http://www.mediafire.com/?tsgru4ckhlbcqyp