Quote:
Originally Posted by volodya61
Gabriele, this is stock 'great explosion' -
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'water column' is visible on the dark background only..
I think it sucks

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Yes, it does; even not being finished yet, our splash effect looks so much better!
P.S: have you noticed that smoke seems to always come out from the opposite flank than the one struck by torpedo?
Quote:
Originally Posted by volodya61
OK, I'll wait 
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It won't take long
Quote:
Originally Posted by volodya61
OK, now I'll try to sort out 
So, should I change values in the BitmapParticles of the TDW Materials.dat and not in the TDW Particles.dat? right? 
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For what I can see, the size property can be set for BitmapParticles, but not for ObjectParticles. As your preliminary tests have shown, the one BitmapParticle defined in the TorpExplosionGreat particle generator is so subtle that I wouldn't bother tweaking it. This leaves us with BitmapParticles defined in
TDW Materials.dat
Any other question?