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Old 05-13-13, 10:39 AM   #12
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by volodya61 View Post
Gabriele, this is stock 'great explosion' -

...

'water column' is visible on the dark background only..
I think it sucks

Yes, it does; even not being finished yet, our splash effect looks so much better!

P.S: have you noticed that smoke seems to always come out from the opposite flank than the one struck by torpedo?

Quote:
Originally Posted by volodya61 View Post
OK, I'll wait
It won't take long

Quote:
Originally Posted by volodya61 View Post
OK, now I'll try to sort out
So, should I change values ​​in the BitmapParticles of the TDW Materials.dat and not in the TDW Particles.dat? right?
For what I can see, the size property can be set for BitmapParticles, but not for ObjectParticles. As your preliminary tests have shown, the one BitmapParticle defined in the TorpExplosionGreat particle generator is so subtle that I wouldn't bother tweaking it. This leaves us with BitmapParticles defined in TDW Materials.dat

Any other question?
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