05-11-13, 02:16 PM
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#26
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Count Dracula
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0
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Quote:
Originally Posted by gap
I think what TDW meant with "hardcoded" is that his torpedo splash material dat contains embedded textures rather than using textures stored in the tex folder. Within S3d I can easily change the embedded textures, or switch the dat file to use external textures
Hard to say...
I like especially the first and forth sets of screenies from top, but the following screenshots also look good:

(second set)

(third set)
I will send you the modified TDW particle dat shortly.
Next step after getting textures right should be making the splash to have a pointed top end, as seen in the pictures at post #49. I think an easy way to do it would be tweaking particle's overlife size (smaller scale towards LifeTime 1). And something we should also deal with are dark smoke and flames getting out of the ship after torpedo impact. As they are now, they look a bit too short in duration, and smoke should a lot bigger imo 
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WoW nice job ...
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