Quote:
Originally Posted by captnmike
OK Mates, I've just found out that "Patchman's Uber Navagation Charts" does indeed Break "Travellers Mod 2.3 TMO" as far as the " shelling of fuel storage supplys" is concerned because you can't see them visually from the sub even though the nav map shows them. I just finished a " career mission to Guam" with and without "patchmans" mod, to verify this! I had to break off the attack on the fuel supply tanks because of so many enemy aircraft circling overhead, and the shore gun's are difficult to avoid, took moderate damage and crew injuries but my sub and crew are slowly coming back to combat ready! As you can tell I'm still loving this new "Traveller Mod v2.3 TMO".
captnmike :-)
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Yeah, it's a lot of fun shelling enemy fuel storage tanks.

But... In my campaign game, I was shelling Wake's fuel tanks in the darkness of night, and took out three of them. I was pretty far out- maybe 8000 meters. So I start cruising away, but then got spotted by the shore batteries and all hell broke loose. Before I could dive, we took a direct hit on the deck gun. We lost half our watch crew who were manning the gun. I thought I was safe that far out, and it really caught me off guard. I guess they spotted the deck gun muzzle flash.
By the way, v2.4 is about to be released. A few new features and fixes. Less interior cam shaking in waves, a bunch of readjustments, plus torpedo duds that really are duds this time.
2.4 will be one of the last Traveller Mod for TMO updates, as I'm pretty satisfied with it now. And honestly, I just need a break.