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Old 05-08-13, 08:08 PM   #31
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Fifi View Post
Yeah, and what i noticed in game (without ship inertia mod) is mainly the inverse...meaning merchants don't accelerate like zodiacs, but decelerate like zodiac after impact
I would like they keep an inertia after torp hitting.

On other hand, warships probably accelerate faster than in RL
The key is probably front-back inertia...
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