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Old 05-08-13, 05:45 PM   #3
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
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I forgot to mention I might have changed the proxy to the heavybomber model for the VLR already. It makes sense to, it is meant to represent a liberator and that model is closer than the sunderland.

I'm not keen on releasing a big JSGME mod or anything (I dont use JSGME) but I will release what ever I come up with for people to integrate into other mods, or their own installations. There are a couple of mods that already cover planes I think (OH is one).

I've already added extra bomb hardpoints to many of the stock patrol planes and edited all configs so that they carry the new DC models. They all drop their DCs etc in game. Some turrets needed fixing too. I found the front turret on the heavy bomber and other planes will fire aimlessly sometimes, as if its controller is trying to switch to the rear turret but cant (for some reason) I havent fixed that yet. Also damage to aircraft (via zones.cfg and plane.zons) is still an issue for me.

Core to it all is the AI behaviour, the script that controls bomb aiming seems to have not changed in 7 years, I encountered similar problems then. IRAI changes some behaviour but for the actually act of bombing the same script has to be called "Plane:SetCourseBombs" which seems to have many constraints which the AI has trouble with (speed, angle, and crew veterancy being just some).

The kind of things I've altered in my air folder:

All aircraft now use bomb models from ship parts rather than the old bombs.dat this requires all .cfg and eqps to change. This was inconsistant in stock. I found that adding bombs to Basic loadouts actually borks the AI and they dont attack!!. So all basic loadouts are empty, while anti-sub (type5) is the one that seems to affect campaign gameplay the most.

Added possible small dc loadouts to most patrol craft and allied fighters / fighter bombers early war... so they are a threat early war.

changed US CVLate proxy to use buccaneer instead of mosquito model etc.
changed VLR proxy to use heavy bomber model (with new skin) but this is WIP...

larger patrol craft have slightly increased dcs (eg floatplane has 4 underwing, centerline removed, heavy bomber has 2 underwing dcs while centerline removed (though I plan to increase it to 4) - I thought maybe planes with centerline bombs were not dropping and only 1 dc for a liberator was pretty poor). Also this model appears as though the bomb bays were going to be animated.. who knows...

The sunderland was really broke. Its front cannon rarely fired so I increased its turret azimuth and elevations slightly. It now carries 4 underwing DCs and no longer uses the level bomber AI (so it can dive and drop)

Many aircraft have altered .sim files to adjust their min altitudes as some would come in too steep and end up crashing, or drop their DCs and crash after the resulting explosion hit them...


I'll do the cloning thing for the VLR and reassign textures in the roster, that should work. If I can remember how to it... You have to clone but everything need new IDs right? I think I saw an option in TDWs GR editor to clone models, I'll check it out right away.

Cloning GR2s? Is it possible, can you just save it under a new name?
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