Thread: Happy Times mod
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Old 05-08-13, 03:49 PM   #20
gap
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Quote:
Originally Posted by finchOU View Post
Which is more a reflection of other fixes that still need to be done. Pretty much what Gap was saying (I think) in that your tactics should determine enemy response in some cases. If you are spotted on the surface...your position should be radioed in....if any assets are in the area.....aka Air or Surface...they should provide aid. The intelligence you provide the enemy by giving away your position should lead to increased enemy patrols....etc. Maintaining your stealth and element of surprise (aka ambush tactics) and minimizing time exposed to the enemy...(aka time in contact they can radio
This is already modelled in game (though I don't konow if it is a stock feature, or it was added by IRAI), and it is governed by the lost contact time setting in Sim.cfg. Let's say that lost contact time is set to x minutes; if you are detected in game, the spotting unit (be it a plane, a warship or a merchant) will alert nearby units which are within a range of x minutes from your last known position; they, on turn, are able to call in for more reinforcements once you are within the range of their sensors. The only way to stop this loop is to remain undetected for x minutes, after which your attackers would stop hunting you and reporting your last known position...

Quote:
Originally Posted by finchOU View Post
Now in regards to convoys......I think there are way too many unescorted convoys in the game early on. I know it happened...but there are a lot of them....but I don't see the tactic of unescorted convoys being sound at all. What's the point of grouping ships if they are unescorted? Would seem they would be sitting ducks....
You can check the frequency of unescorted convoys from the following website:

http://www.convoyweb.org.uk/index.html

I believe that when they set OH's convoy system, Zedi and Trevally checked many sources like the aforementioned. As for your question on the advantage ofunescorted convoys I have to remarks:

- until mid war, when the British launched the "War Emergency Programme", and the first destroyer escorts made their appearance in USN, Allies suffered a systematic shortage of escort units. Destroyers, sloops, corvettes, etc were simply not enough to escort every convoy.

- for merchants it was more convenient sailing in convoys, even though not escorted, rather than daring their dangerous passages completely alone. It is the same for shcooling fishes. They are probably detected by predators a bit more easily than a solitary fish. But, if detected, a schooling fish has much better chances to survive than if it was alone. This is because, however grouped are his preys, a single predator can only attack a limited number preys at a time while the rest of the group is escaping. Moreover, many preys have better chances to detect their predator in anticipation, and to frustrate his attack.

Quote:
Originally Posted by finchOU View Post
anyway.. I digress. I get it..... ships the fire back will stop Uboats of deck gunning a whole convoy. But when did this happen in history? Specifically a unescorted convoy being shelled for hours by a lone U-boat?
SH ships have special zones which are connected with the functionality of their equipments. I believe that with a bit of luck the radio equipment of a single merchant can be neutralized with a few deckgun shots. This is not the case of convoys indeed and, granted that there is any enemy airbase/plane/warship in our area, they should rush toward our position as soon as we are detected by any of the attacked ships.

Quote:
Originally Posted by finchOU View Post
The other thing tho...as its kind of interesting. Is you can't do effective night surface attacks inside the convoy without being spotted. I know this would be very hard to simulate. Reading some memoirs about night surface attacks in very interesting in that they basically slipped in unnoticed (in the right Dark conditions)....passing extremely close to some escorts 500 meters or less. So who knows.....there are so many elements to the AI it would be impossible to get it 100% right...
Never tried nigh-time surface attacks, but if memory serves me well, there are accounts of susbsim members who managed to sneak undetected within the rows of a convoy, during early campaigns
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