Quote:
Originally Posted by volodya61
Once again.. there are two realities - historic reality and game's reality.. in the game's reality - unarmed merchant = back to vanilla arcade
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Which is more a reflection of other fixes that still need to be done. Pretty much what Gap was saying (I think) in that your tactics should determine enemy response in some cases. If you are spotted on the surface...your position should be radioed in....if any assets are in the area.....aka Air or Surface...they should provide aid. The intelligence you provide the enemy by giving away your position should lead to increased enemy patrols....etc. Maintaining your stealth and element of surprise (aka ambush tactics) and minimizing time exposed to the enemy...(aka time in contact they can radio
Now in regards to convoys......I think there are way too many unescorted convoys in the game early on. I know it happened...but there are a lot of them....but I don't see the tactic of unescorted convoys being sound at all. What's the point of grouping ships if they are unescorted? Would seem they would be sitting ducks.... anyway.. I digress. I get it..... ships the fire back will stop Uboats of deck gunning a whole convoy. But when did this happen in history? Specifically a unescorted convoy being shelled for hours by a lone U-boat?
I guess I have to hold back and try and simulate that tactics of the day to keep my own personal realism factor (again what Gap says)......
The other thing tho...as its kind of interesting. Is you can't do effective night surface attacks inside the convoy without being spotted. I know this would be very hard to simulate. Reading some memoirs about night surface attacks in very interesting in that they basically slipped in unnoticed (in the right Dark conditions)....passing extremely close to some escorts 500 meters or less. So who knows.....there are so many elements to the AI it would be impossible to get it 100% right...