Quote:
Originally Posted by volodya61
Yeah, Gabriele! We did it again! 
DreamTeam 
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You got to teach me how you converted from decimal to hexadecimal without using my lame trick
Quote:
Originally Posted by volodya61
Have I told you that I'm a stubborn guy? 
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You didn't need to demonstrate it. I knew it very well yet!
Quote:
Originally Posted by TheDarkWraith
Good work  The best part of it all is you learned something  If you're not learning something new everyday you're wasting your life away!
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definitely true!
Quote:
Originally Posted by TheDarkWraith
When you decide on final values send them to me and I'll make an add-on for FX_Update to give user longer viewing distance for this.
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I only wish we could make torpedo splash to look more as seen in the following video (skip to 2:16):
..or in these pictures:
compare them with one of the screenies posted by Volodya:
Imo the water column should be higher and more tapered on top, with later water sprinkles not exceeding in height the main column. Moreover, the material currently used looks more as smoke than as vapourized water. I think we should make brighter and with sharper edges. Finally, dark smoke should be increased, as well as the red particles from fire and explosions