Thread: ARMA II Thread
View Single Post
Old 05-07-13, 03:51 PM   #1455
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,056
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Oberon View Post
EDIT: Dowly, I like the look of that mission
I'm afraid it seems to be way too big for us.

The idea is nice, I loved that mission in OFP, but there's so much to do in it
that it would probably take 2-3 hours to complete.

You start with nothing. No map, no compass. You can control the amount of
enemies there are around, which of course makes it faster to kill them and grab
their stuff, but the default setting (high number of enemies) was too high.
And even with that setting, it took me about 20 minutes to get a compass
from one of the fallen baddies.

To complete the mission, you really need the map, and compass of course,
then you're going to need heavy weaponry (supposedly) to attack and capture
one of the comm centers and only after that will you start heading for extract.
So, sum all that up and it's going to take some time.

Might work on a smaller custom island though.

EDIT: Or just by making our own mission. The Ambient Combat Module might work
with a bit of tweaking.
Dowly is offline   Reply With Quote