Quote:
Originally Posted by volodya61
Still no luck, Gabriele
All values were edited as in the screen below
...
Any thoughts, guys 
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Yes,
as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles:
TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04
Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?
You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m