Quote:
Originally Posted by gap
As I see it, GlobalScaleFar distance is the maximum distance at which the low definition effect is visible; GlobalScale is the same, but for full resolution. Density and opacity scales might play a role too. 
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Unfortunately I tried both ways (
GlobalScaleFar and
GlobalScale) and no luck so far.. I had set the same values as in
particles.dat (stock effects).. nothing.. if I set the stock effects to the torpedoes .sim, everything is OK and I can see water splash in a 1 km and further.. TDW's water splash I can see only in a 200-300 meters..

Maybe TDW someday could find a couple minutes and will fix this issue