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Old 05-05-13, 04:06 PM   #13
volodya61
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Quote:
Originally Posted by gap View Post
As I see it, GlobalScaleFar distance is the maximum distance at which the low definition effect is visible; GlobalScale is the same, but for full resolution. Density and opacity scales might play a role too.
Unfortunately I tried both ways (GlobalScaleFar and GlobalScale) and no luck so far.. I had set the same values as in particles.dat (stock effects).. nothing.. if I set the stock effects to the torpedoes .sim, everything is OK and I can see water splash in a 1 km and further.. TDW's water splash I can see only in a 200-300 meters..
Maybe TDW someday could find a couple minutes and will fix this issue
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