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Old 05-05-13, 01:39 PM   #4
volodya61
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Quote:
Originally Posted by gap View Post
For what I can see from Fifi's screenie, he just put back the Id of the old torpedo splash effect. Doing it shouldn't cause any side effect.
If for future editing you want to know exactly which effect is used, just open bazafx.dat (where most of the stock effects are stored) in s3d and look for the same Id with the search function or, even better, open the torpedoes_g7a-e.GR2 file in Goblin, merge its sim file, merge bazafx.dat, and then expand any amun_torpedo controller, as you would do with S3d. The water_explosion property will display the name of the effect, instead of its Id
Hi Gabriele

Here is a small misunderstanding.. I wanted to learn from TDW - where exactly to edit ranges of visibility of water splash effect in his files ..
I already figured out it is in - TDW_FXU_Torp_Exsplosion_Particles.datTorpExsplosionSplashRDelay (RInitial, LDelay,LInitial) → ParticlesGenerator.. and what now? there are two tabs - GlobalScale and GlobalScaleFar, and both have sub tab - Distance.. so, which one?
Maybe you know?
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