Quote:
Originally Posted by Fifi
Save your original file somewhere (to put it back later on if you want it again) and apply for move and replace. Don't keep both files in same folder, it's useless.
|
Or you can enable Fifi's patch on top of Fx Update using JSGME, as you do with any other mod
Quote:
Originally Posted by Fifi
He might be busy with something more important...
To me, the stock setting i'm putting back is only a programed visual effect with no interference to other torp file settings he might have done.
But i'm no expert 
Only can tell i'm using this effect back from quite some time now, and did not noticed any side effect in game using FX Update...
|
For what I can see from Fifi's screenie, he just put back the Id of the old torpedo splash effect. Doing it shouldn't cause any side effect.
If for future editing you want to know exactly which effect is used, just open bazafx.dat (where most of the stock effects are stored) in s3d and look for the same Id with the search function or, even better, open the torpedoes_g7a-e.GR2 file in Goblin, merge its sim file, merge bazafx.dat, and then expand any amun_torpedo controller, as you would do with S3d. The water_explosion property will display the name of the effect, instead of its Id