View Single Post
Old 05-04-13, 04:31 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by CaptBones View Post
When the niceties of Victorian behavior were dispensed with later on, any vessel sailing in convoy or otherwise escorted, or failing to show running lights at night and/or steering an evasive ("zig-zag") course, even if flying neutral flag or displaying neutral ID, was a valid target that could be attacked without warning.
It was even worse in the First World War. U-boats would always stop and inspect ships, so the British developed the first Q-Ships. They not only had hidden guns, they had extra crew trained to abandon ship, so the u-boat would be tempted to pull right alongside. It was because of that the Germans started torpedoing ships while submerged, and when they did the Brits accused them of cheating.

Quote:
As you noted, all that is, or at least was, apparently too much to be coded into SHIII (or even GWX).
It is buried in the basic code. It could be changed, but to do so would be illegal, so no, it can't be done.

Quote:
I wonder if it would be a good method for SHIV ATO/OM also;
They are exactly the same in that regard, and so is SH5.

Quote:
I get tired of letting all those "neutral" ships go by, knowing that the game doesn't care if they're "neutral" or not and will give me full credit for sinking them if I decide to "cheat" a litlle...
I never attack neutrals, even with the changes, unless they are in a convoy. Even then I try to avoid it if I can.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote