Quote:
Originally Posted by Fifi
Seems a great mod 
Very interested by version 1, as i'm still using OHIIV2.0...
2 questions though:
- can i activate it in patrol, or bunker, or do i have to restart career?
- does the mod change boats speed ingame? (meaning before mod, a boat is going 13 knots, with the mod will he go faster or slower?) 
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currently I'm testing in the campaign to determine the effect of MOD on convoys.
I have to ask "trevally" about this.
I can say I've seen Cimmaron Class tanker sailing at 18 knots in the campaign.
(google translation)
some results:
1st. step. I uninstall my mod. Then the "" north sands "" returns to have top speed 15 knots. -stock value-
Step 2. With the "Mission Editor" I put a "north sands" to 15 knots (maximum speed). Then I save this as a single mission. > I leave the editor.
3rd step. I apply my mod with JSGME, lowering the maximum speed of the "north sands" to 10 knots. (The mod does change).
Step 4. I go into the game and load the "single mission". >>> Result: North sands traveling at 10 knots.
5th. result: The MOD forces change the speed of a ship in the campaign if necessary. In the example we see a ship "north sands" is forced to slow down I had scheduled campaign. From 15 to 10 knots. Because it is impossible that the boat can go 15 knots if the maximum speed is reset to 10 with my mod.
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No problem with the convoys.
A convoy traveling at 11 knots in the campaign is because all their ships can go 11 knots.
then:
If you apply my mod and one of those ships is affected by a new top speed of 10 knots, then the campaign convoy will travel at 10 knots or less.