Quote:
Originally Posted by Fifi
What do you mean with the rewrote of torpedo impact?
The efficiency of torpedo or the visual effects? 
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I had to rewrite the whole code dealing with checking/computing torpedo impact angle to unit. The old code was garbage - it appears many different people 'worked' on it as there was no agreement to what the values meant. The torpedo impact angle passed to the function was a SIN value and the function checking torpedo impact angle to values in the torpedo's sim file was using COS values....that's just one example. It was garbage is the only way to describe it