Quote:
Originally Posted by NeonSamurai
No it wasn't a textureing problem per se (i don't think that simulator uses textures in a traditional sense for the water). It was more how the colors shift and how reflectivity is generated which made it look too shiny and oily. That would probably be more an issue with the engine, or maybe the engine settings. There is also some other weirdness in how the water was moving, like forming strands in the air rather than separating into droplets, and it seems very resistant to separating.
|
No body is claiming that the simulation is perfect but it definitely looks better that the cloth like water in SH.

Im pretty sure that a lot of things can be tweaked and adjusted.
Also the algorithm is suposed to be relatively efficient and realistic while not being too heavy on resources.
It is a compromise for PCs.