If there were a way to add more uncertainty to the tonnage sunk aspect of the game....... :hmm: U-Boot Commanders faced that question unless they could positively identify a ship through the registry. Miss identified ships/tonnage over and under estimates were part of the game for them. In SH3 you are limited by the type of ships available, every ship that is in game is identifiable through the Rec manual.So within a percentage, you know what you have sunk. You also get an updating tonnage score when you save each mission.Using the NYGSDM, ship sinking has been dramatically improved. If I remember correctly, SH3 will not give you credit for a ship sunk unless you are within a certain distance at the time of sinking? If you get tired of waiting for the ship to sink and leave the area, you can still get credit for the sinking within a distance and receive that confirmation without witnessing the actual sinking.Perhaps with SH3Cmndr a few things could be changed to add more uncertainty. The running total of actual tonnage sunk (shown in the patrol logs and mission exit screens) could be blanked out or perhaps only show the Rec manual estimated tonnage(this would be approx what the commanders claimed tonnage would be) . Actual tonnage sunk would not be available until after a patrol was completed. if you are playing on higher realism levels and can't resist the temptation to enjoy all the graphics of SH3, using the free cam will let you know if you hit the ship you were attacking in the convoy everytime. It is for those moments when you launch a salvo but have to dive to avoid detection or destruction that the uncertainty of your results can enhance the game. Did all the torps explode on impact? Did they explode on end of run settings or detonate prematurely ? Did I actually hit my target or miss and get something else? These questions are often answered by the ever present tonnage score.
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