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Old 04-27-13, 01:40 AM   #3013
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
Default Game finally loaded, sank a ship, No CTD

Modlist

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V5 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
Crew scripting by TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_jimimadrids_map_tools
SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0)
OPEN HORIZONS II_full v2.1
OPEN HORIZONS II v2.1 - TDW_Mines_Subnets_Detectable_in_hydro
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Voice, Sounds & Help
Sank a V & W destroyer for baltic operations, Sep 2, 1939 and no CTD.

Shorter modlist at least got my game loaded for first time at v2.1. Hopefully SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 fixes CTDs for others that have talked about lifeboats.
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 fixed errors in my validator log now that I finally understood what what was missing. Post right before this one explains it.

I fixed other errors stated in past recent posts from SH5 validator log,too.
http://www.subsim.com/radioroom/show...postcount=2912

http://www.subsim.com/radioroom/show...postcount=2914
All were found in various campaign.cfg. could be from larger mod soup. Later to test what mod was causing game not even to load.
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