Thread: Realism Aspects
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Old 04-24-13, 04:10 AM   #11
gap
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Quote:
Originally Posted by finchOU View Post
Is this a trick question to stump us idiots who don't read code?
This is not code finchOU, but just a bunch of parameters with arbitrary names whose effect needs to be figured out
...and, by the way, they can be edited in notepad

Quote:
Originally Posted by finchOU View Post
The only thing I see is farwavescale......whatever that means.
This one should be a dimensional factor, probably it gets multiplied to ScaleX, ScaleY and ScaleZ for determining respectively the width, height and lenght of far waves. This leads me to think that the parameter we are looking for could be ScaleZ (= wavelenght); the bigger the wavelenght, the lower waves frequency

Anyone wants to try?

Quote:
Originally Posted by Fifi View Post
Waves spacing couldn't it be related to both fresnel stuff?
I tweeked lately a scene dat in SH4, and fresnel value seemed to space waves animation


I don't think so. According to their name, those parameters should affect light reflection:

http://en.wikipedia.org/wiki/Fresnel_equations
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