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Old 04-21-13, 06:43 PM   #11
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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Quote:
Originally Posted by finchOU View Post
Was I screaming?? Though I brought it forward with some class without the GIVE ME GIVE ME GIVE ME type of rant. haha
No, I don't think you were But you get my idea.

I agree with most of the posters above and you, finchOU, bring a good point about someone who is not technically experienced.

Unfortunately, Ubisoft did not leave us much choice - some of the fixes have NO OTHER WAY OF BEING FIXED but this, hard way. In another thread, TDW was giving an example of how in-efficient the code in the SH5 is - and you have to realize that he is THE ONLY person right now who is looking into the actual code and fixing things that cannot be fixed any other way.
And most of those things are - a game breaking (should I even mention the stadimeter or hydrophone fixes?).

I will also bring to your attention that there is a project that some people have been slowly working on - very simple, pure data entry, nothing technical at all - and none the less: not many people have volunteered to help. This tells me that as a community, we are not ready for a creation of a mega-mod. You think that if you bunch-up Trev, gap, TDW, maybe another 2 people together they will magically make a megamod in a short period of time?
They are awesome, geniuses in my opinion, but mega-mod requires a lot of effort: ask the GWX team or even U-HAHND team: a project which is still in development.

And lastly, and I'm not even going to go into detail: there is still no one way of how people view the game should be: the waves, the pitch and roll, the map looks, the grids, the AI responses, etc, etc, etc, etc..
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