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Old 04-21-13, 09:29 AM   #2
Hinrich Schwab
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Join Date: Nov 2010
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While your suggestions have merit, I disagree with the roots of the original problem. I think the issue here is the expectations of a single-install auto-configured, auto-balanced megamod in lieu of the "mod soup" typically found. Likewise, the big issue with SH5 over previous games is that stock SH5 is an obvious beta that was forced out the door by Ubi's executive meddling beyond the control of the Dev Team, leaving many basic functions out. With all of the needed functions, comes the massive degree of modding that we have. Modding SH5 comes off more chaotic and confusing because the game NEEDS about half-a-dozen mods just to be on par with previous titles. This prospect is overwhelming to new players. I fully admit to minor issues I had when using TDW's mods, but all of my problems were resolved quickly. Bear in mind that my coding experience stopped being top notch in 1993. The issue is preparing new players for how technical and involved modding is, rather than setting up a design and development team and using a third-party site to accommodate some perceived need for order, which I do not see any need thereof.
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