Kilo can quite avoid active sonar if it will face the pinger to give small reflective area. And also, in 1.03 thermocline really does magic. I suggest using 2 cooperating platforms, one of them must be sub (so it can ping under the layer). Let them go 10-15 nm from each other, so Kilo can't face both at the time.
In multiplayer kilos dies quickly, as far as I know. Towed arrays usually helps against them.
But cool-headed kilo can you stand at 0 kts. Without active the first sensor which picks static Kilo is sphere sonar being crushed by collision.
Sometimes it si good idea to blindly fire few torpedoes to scare Kilos to high speed.
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