Quote:
Originally Posted by Kessner
If you have downloaded the darkwraith's file NewUIs by darkwraith, then dissregard. From what I was seeing it fixes all sorts of things.
If you have not, and dertermin to play as is. Captain Targor Avelany has suggested this for torpedo targeting issues..
1) You need to lock target
2) Open tube doors
3) Unlock target
4) Move recticles (cross hairs) to the part of the ship you want to hit
5) Fire
I have tried it, and it dose work...strangly enough...
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My process for targeting is this as follows I think.
1.) Select target by putting crosshairs over a ship and hitting spacebar. Most of the time it will not select the target I want and takes several tries. Before I downloaded Darkwraith's UIs I could put my crosshairs over the target and a button that said lock target came up. Was much better that way.
2.) Now to identify the ship which was a pain to figure out. Before DW's UI when you locked a target, a book popped up at the bottom and you began putting information in. With DW's UI it is actually there but off screen mostly. Finally found it and pulled it out. Now when you go to identify the ship, you can not just find the ship and check the box like before. At the moment I can't actually remember what makes it finally just accept it and take it, I think at the bottom where my crew members are, you click on far left guy and then click on identify target. It is insane to me that the new UI doesn't just have the same locking mechanism and identification system of flipping through the book and clicking a box when you have found it.
Next, after the ship is locked and identified, I use the rangefinder to range it, then I either guess the speed or ask the XO, then I punch in the AOB.
Then I range it again probably.
Then I fire.
I have noticed that since I got the UI that when I hit fire, it says it has to flood the tubes first. Takes about 5 seconds longer before the torpedo actually fires.
Some things that I have not liked about DW's UI.
1. The locking of targets. As far as I can figure out how it works, it is punching spacebar and hoping it decided to select the target that you wanted. Most of the time it did not, and the only way to find out is to click on the command to follow target with periscope at the bottom of your screen. If it did not target the right one, I am having to unfollow with the periscope, move back to the target I want, and try again. Takes several tries to get my target I want.
2. I do not like that the checkbox was taken out of the book to identify the target. I see the ship, I see it in the book, I just want to tell my stupid crew it is that one. I don't see why this had to get complicated. But maybe I am doing it wrong.