IX-D2 Torpedo and Range Fix v4 by VonHelsching
*UPDATED* v4. Corrected underwater range. RL range references now in nautical miles
This fix addresses six problems:
1. The usability of IX-D2 deck gun and flaks in winds up to 9 m/s and medium rain. Clearly, by denying the use of the surface weapons of the 1800_tonnes_mother_of_all_german_submarines with a breeze of 7 m/s was not realistic. Now you should be able to finish off that half-sunk small merchant after you fired your last torpedo. ;-) The only downside is that your crew will wear their rain-gear only after 9 m/s winds and medium rain, since this attribute is linked to what SH3 thiks is "storm conditions" (does not change global sortm conditions - just for this sub)
2. The tormenting and never_ending_reloading_of_the_two_external_torpedo es IX-D2 bug. Now you should be able to use all 26 torpedoes. The two problematic torpedoes were simply moved from the exterior of the sub, inside as "fore extras".
3. The plain vanilla SH3 default snorkeldepth was 10 m. This was clearly the creation of a distorted mind and an enemy of the Kriegsmarine, since this resulted almost 75% of the snorkel and the tip of the conning tower to stick out of the surface, thus making it a perfect target for practice. The default snorkeldepth with this fix is now 15m (just press ";"). Now your snorkel should be less visible by planes. It is recommended only in relatively calm waters though. If the sea is rough, the snorkel periodically will be covered with water and your crew will be switching between diesel and electics all the time; In rough waters with periscope depth you should be almost OK.
4. Now you can reach the southern tip of Aftica (and return) without having to crawl with ahead slow and die out of boredom. This fix corrects SH3's IX-D2 excuse of a range to the realistic 23.700 miles at 12kn.
5.Fixes the silliy bug wich resulted in your sub locked inside a concrete pier in Bordeaux when starning a new mission. This fix is not compatible with HT 1.47, since they use the same campaign_LND.mis file. (And also HT fixes this bug) ---> Concept by urseus <---
6.
*UPDATE * Real Battery Life / Advanced NASA Battery Fix*: After the fix, your IXD/2 will have from now on around 50% less of the unhonourable underwater range you falsely had from the stock SH3. Now, you can boast that you are the true heir of Schepcke and Luth, since your u-boat batteries will scream "Empty" when you pass the true range limit of 57 nautical miles @ 4 knots starting speed
This fix is JSGME compatible. To install:
a/ Rollback SH3 Commander (if you have it installed). This seems to be important for the torpedo fix. Also, don't upgrade in the middle of the sea. Only in the office!
b/ Just unzip in your MODS folder and enable with JSGME.
c/ This fix messes with the basic.cfg, so be careful. Read the thread for manual editing if you are not sure.
If you do not have JSGME just copy and replace the files included here in the relevant Sh3 directories (follow the directory path of the modded files). Back up your original files first, just in case!
Important Notes:
The .zip file contains two (2) versions of the Fix:
a)One is for the plain SH3 (with no major mods -eye candy mods are ok-).
b)One is HT 1.47 friendly (using HTs basic,cfg), and does not include the Bordeaux wall fix, since this is already fixed in HT.
If you do not have JSGME just copy and replace the files included here in the relevant Sh3 directories (follow the directory path of the modded files). Back up your original files first, just in case!
Rapidshare Link:
http://rapidshare.de/files/15327883/...ix_v4.zip.html
or
http://users.forthnet.gr/ath/helsing...edo_Fix_v4.zip
Any feedback is welcome!
Thanks urseus
Have Fun!
VonHelsching
P.S
For the XXI bugs, check the Fix at:
http://www.subsim.com/phpBB/viewtopic.php?t=47637