Using and interacting was no problem. It is the campaing and combat. Every ship seems to have the ability to eveade torpeados. I fallow through and fire, suddenly have I send a couple torpedos. the Ship turns and is in high speed going away. When I reach a convoy. I suddenly have 5 to 6 ft swells, the stupid depth gage dose not move in meters, only jumps in 10 meters, so my periscope is mainly submerged all the time. Oh yeah when you hit dive to dive deeper it appears to be too confuseing for the game to understand that deeper is not 40 meters and holding, Deeper means 40 plus. Or the convoy is always too far to reach. In the mean time I get these redundant orders to press the attack and be agressive, NOT even sure with who because there is more NO ONE than any one. I wasted all my torps and requested for a resupply which was denied. So I broke orders and returned to port for the resupply. Apperntly the BdU dosn't understand in english or German that "EMPTY" meanse empty so unless harsh words can sink ships, I have to choice but to resupply. They should have stayed with the grid system Instead of this campaing marker. It was less confussing for the game mainly, muchless the player. The "deadline" is 100% pointless. Must have targets first so you can engage with none clown equipment that actully works. You think the torpedo's are being sent out with light beacons. Not even in the default SH3. The combat is really the major problem.
__________________
"Attack, Approach, Sink it!"
Last edited by Kessner; 04-18-13 at 07:19 AM.
|