Quote:
Originally Posted by Sartoris
I don't think it would be too much of a bother.
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Quote:
Originally Posted by Targor Avelany
I have nothing against a bit of math.
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Thanks for your responses. I think we can plan on calculating tonnage before each patrol. This should provide the most realistic portrayal of veterancy levels
I'm just about to start testing AI U-boats to see how skill level affects their ability. After that, I'll post some preliminary suggestions for setting veterancy levels.