Bilge Rat: Thanks for clarifications! RoP, as well as all AGEOD engine games, are indeed marvellous strategy games (Alea Jacta Est is awesome). Even though my AGEOD gaming usually consists of random ignorant clicking and hoping I did something right

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Turn 6 - 1756, Late November
Damn Prussians are fast besiegers. Prag's walls have been partially breached. I just hope snow drives them away before Prag falls as I'm in no condition to attack because I so wisely separated the first line from the rest of the army. I decided to move the first line with Saxon forces south as they were low on supplies. I have no idea whether abandoning Pirna camp is a wise idea but I can't see any dire consequences which that might cause. At least I didn't lose the whole Saxon army. Yet.
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Turn 7 - 1756, Early December
The first line and the Saxon forces stumbled upon Hans von Zieten's small force while moving to Lobositz. Only minor casualties suffered on both sides.
Another breach made at Prag fortress which, unfortunately, means that it's almost ripe for taking, unless Frederick withdraws. The first line and the Saxon army are running out of supply and they are ordered to move toward Karlsbad in the southwest to get supplies.
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Turn 8 - 1756, Late December
Prag fell... Which is a direct consequence of my idea to split my forces. But, on the plus side I managed to save the Saxon army in Pirna which is a huge asset. Sadly losing Prag means that Frederick is now able to winter there and continue his advance quickly after winter. Piccolomini, east of Prag, is ordered to meet up with Daun's 11,000 men in the south.
Thus endeth the year 1756.