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Old 04-15-13, 06:01 AM   #133
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by keysersoze View Post


I'm having a hard time thinking of additional improvements. The generator is already quite polished. If you are going to add "refitting at sea," perhaps there could also be a "sailing to rendezvous" mission to denote when a boat was too low on fuel to participate in wolfpack operations. It might also be useful for when a damaged boat met another U-boat to transfer parts at sea.
Okay, I will work on the "refitting at sea"/"sailing to rendezvous" tags right away.
I have some doubts on their implementation though:
  • What should I do with the attacked ships counter, after each attack? Should I leave it unchanged or rather reset it to 0, meaning that the U-boat has been fully refitted of fresh torpedoes?

  • Currently, the one numbers indirectly related to fuel available onboard, are the two figures 'days spent at sea so far' and 'total patrol lenght in days', which are automatically calculated by the generator and added to the logs. I could easily replace them with two other figures: 'km travelled so far' and 'maximum range in km'. The first one could be reset to 0 (or decreased by a calculated amount) after each refit; the latter would be a fixed number, and it would depend on the U-boat type selected in general patrol information. I could also retain both the 'days spent at sea' and 'km travelled so far' information. In any case we would be forced to redo the patrols logged so far...
What do you think?
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