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Old 02-12-06, 07:00 AM   #15
dize
Machinist's Mate
 
Join Date: Sep 2002
Location: hamburg
Posts: 122
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Quote:
Originally Posted by Der Teddy Bar
Download the NYGM Ship Damage Mod, and look at the Read-Me. I have explained everything in great detail. Lots and Lots of detail with great examples.

It all depends on what you are after, if you want things to go BOOM just make the MIN & MAX big and any value that you want.

If you want to have ships that sink, then I have already done it with the NYGM Ship Damage Mod.
well, im after a realistic behaviour of the targeted ships. im very well aware of the fact, that in reality one torpedo hit wont guarantee a kill every time. but otoh its a pain to see that a 5500 tons merchant(sh3 commander) can take a eel without having to lower its speed or even halting. best example: last convoy encounter. i did two night runs. had 3 ships hit, incl two c2´s and a small merchant. both c2´s continued to stay on theri pos, on fire, without having to drop speed. the small merchant came to a halt, which gave me the oportunity to sink him later. result: 9 fired torpedoes, with 5 hits, and only one small merchant sunk.
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