Thread: CO2 bug
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Old 04-09-13, 02:54 PM   #24
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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Quote:
Originally Posted by TorpX View Post
Personally, I am somewhat dismayed by the fact that only 16 have voted in the poll (and many said they didn't know). Maybe I should have asked if anybody still plays this game anymore.
Sorry I didn't vote, but just found this topic today (4/19). I don't normally search the topic menu, and I'm only subscribed to the TMO and the RSRDC topics. I also just got a notice about the Flying Dutchman thread, which I am also subscribed to. I haven't seen any activity on TMO or RSRDC for several weeks now, so I'm assuming that fewer folks are still playing. Not surprising for a game this old.

OK, my vote is: I NEVER use Alt-Tab, but I DO experience the CO2 bug on occasion. Save/Exit/Re-load works.

I have noticed that since I installed TMO 2.5 that the CO2 buildup is MUCH faster - my crew is starting to hallucinate or faint after only about 8 hours (somewhere around noon if I submerge at dawn). I suppose I could remain submerged until dusk, but I usually go to Periscope Depth, raise the SD antenna, and if all clear, surface for a 'quickie' just to reset the CO2 meter, then submerge to 125' for the remainder of the day (subject to acquiring a target on SONAR).
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