Quote:
Originally Posted by Sailor Steve
Not even close. First you need SH4's crew management, functions and charts, SH3's flexibility (subset: GWX's world, NYGM's AI, LSH3's and WAC's graphic add-ons), and AOD's gameplay. Add the multi-functionality of SH2 and DC's adversarial multiplay, all mixed into SH5's evironment. Then we might be getting close to a decent subsim. After that start adding other navies' subs and ships to play with.
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Havent played either SH4 nor SH2 so you shouldnt take me that litterary.
But, even though i didnt write it, yes of course i would not rule out some of the many excellent mods (while not in an GWX context) who have been made for example SH5, as a contribution to the perfect installment.