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Old 04-09-13, 09:30 AM   #12
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by Schütze View Post
The ultimate game would be an SH5 environment: crew, without their backstory, boats. in an GWX scripted world.
Not even close. First you need SH4's crew management, functions and charts, SH3's flexibility (subset: GWX's world, NYGM's AI, LSH3's and WAC's graphic add-ons), and AOD's gameplay. Add the multi-functionality of SH2 and DC's adversarial multiplay, all mixed into SH5's evironment. Then we might be getting close to a decent subsim. After that start adding other navies' subs and ships to play with.
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