Two reasons. First, is the limited number of rest positions, which cannot be changed and makes excessively large crews more cumbersome to manage, even with the neutral zone which has its own quirks. In my opinion this cumbersomeness crosses the border between management and tedium. Second, the default crews were just a little too big compared to the historical records I looked at. We also tried to reconcile the number of Warrant officers and seamen to more historical proportions.
To help in this regard, we've changed the crew requirements for the engine rooms and the bow torpedo room. It really doesn't take 6 or 8 crew members to run a pair of marine diesels as the stock game would have you believe. We've reduced it to five, and set up the bow torpedo room so that only 10 crew members are needed to load internal torpedoes.
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