Quote:
Originally Posted by Fifi
It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.
Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours
PS: it happens with no clouds, no fog by the way...
|
If you open up Env, you'll see several files, but the EnvColors_Atl.dat deal with Fleetboats Pacific. When you open up the envcolor file you'll see 3 weather types. The first one is for clear, the second for clouds, the 3rd for storms. Most of you colors are set in the env, although a few base defaults for a few things are in the scene dat. The thing to remember is you want colors to match and be realistic for time of day. You adjust one, it can throw others off.
When you open a weather type, you'll see colors/array item that connect with the angle of the sun, but basically the colors start from morning, think about 9AM and progress during the day. Fairly easy to see the day progress if you look at the colors you can figure out sunset, then end with night. It's not so much about time, as sun angle. The same patterns you get for sunset, you'll get at daybreak, the colors will be the same regarding sun angle, not time per say.
Course they're numerous other factors that effect how the game looks, shaders, filters, etc. The scene dat is sort of like a multiplier or subtractor. Frankly they're 1000's of possible combinations. Also, the scene dat deal with numerous other values not related to color.
The main issue is the env factors effect sensors, modders take a lot of time tweaking sensors to work realistically with the env. look. If you go in tweaking a lot, you probably won't crash the game, but you can easily throw off the intent of how the modder tweaked the env with the sensors.
If you want to make your own env, always do it as a mod. You can tweak the env file fairly much without messing up sensors. The only two values that effect sensors in env to any degree are sunlightmultiplication and Sunskyinfluence as they add or subtract light. Why you probably won't mess up sensors, you can screw up what you see yourself.
If you look in the Screenshot Thread, you'll see numerous different env looks over the years. In the end it's matter of preference.