My list of mods:
HTML Code:
RemoveLogoIntroTheDarkWraith
Loading Screens Mod puma1x
Sound Das Boot(edited)
NDB,NDH OM#1 - No Dialog Indicator
Conus' Graphic Mod(edited)
U-Boat Interior Mod(light)&(edited)
silentmichal's interior mod 1.2.1
ImprovedWaves_Improved Pitch&Roll
MarineQuadratKarte
AI_sub_crew_1_0_2_TheDarkWraith
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Crew Mod 1.2.1 Alt w beards
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_5_byTheDarkWraith
New Wake Torp
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
TDW_No_Contact_Colors_1_1_0
Gisement
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - No U-Mark
FX_Update_0_0_21_ByTheDarkWraith
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
Critical hits 1.1 Torpedos
SH5 Longer Repairs v.1
AMMO_v1.0_SH5_by_Raven_2012
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Parts Magui V 3.01 by DrJones(edited)
Parts Magui v3.01 RUS Localization Patch
Optional Binocular 2
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
sovietunionflag+fixes=37
RUS for OPEN HORIZONS-II v 0.0.4 (v 2.0)
Reworked Morale and Abilities v.1.1
RUS for Reworked Morale and Abilities v.1.1 by Rongel
Cerberus62 Corrected Depth Charge Projector 1.0
Expanded Navies by Cybermat47 v.0.0.02
Hospitalship_lights
SH5Lifeboat_Wooden
smaller flags for Warships 1_0b
Harbour_Mod_Hans_reworked_for_OHIIv2_by_Trevally
IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones
Fonts_patch
IRAI_0_0_37_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers bad weather deck gun V1 SH5
Enhanced FunelSmoke1.2_by HanSolo78
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
Everything seems to work fine, but .....
If I put a mod SubFlags_0_0_9 byTheDarkWraith last, then get CTD when entering the port! Who can help me?