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Old 03-27-13, 05:12 PM   #14
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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Personally, as much as I would like this to happen, I do not believe that the community is ready to do it.

First of all, I completely understand TDW's point of view and believe that if you going to do something - do it right. Or don't touch it. I'm probably a lot more patient with people and forgive imperfection here and there, but otherwise there is no "I" in a team, imo.. You work hard and you work together.

Second, if you look in this forum, there is a little project that gap, keysersoze, and couple of other people are starting to work on, and that project hasn't really been booming with volounteers, which indicates that community really fine as it is right now and not striving to do anything.

You also have to realize that even though some people might have wanted to do it, they don't have time at this moment.

Thirdly, some tools are still not ready. When (yes, I believe in TDW) GR2 Editor/Viewer will be able to do animations and delete/add meshes (not just subsets), add bones and modify them - than we can talk about serious mega-mod. At this time it takes a lot to clone/adjust/redo units. If you look at the GR2 thread, I'm having trouble with cloning a unit and making animation for it major time at the moment.

And lastly (doesn't mean least important): if you look around the forum, you notice that there is still waaaaaay toooooo many different opinions on how, what, where should be working: starting from environmental effects and all the way to mechanics of explosions...
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