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Old 03-27-13, 01:17 PM   #9
Armistead
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Join Date: Dec 2008
Location: on the Dan
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Quote:
Originally Posted by arnahud2 View Post
Thank you Amistead for your explainations. If you're perfectly right, you pointed out a BIG issue, still present despite the last (and now old) patch ?

I always found annoying that enemy merchant could see my "little" sub before my crew can spot them, especially at night time...

So, this could be an horrible bug never fixed ?
As far as toning down merchant visuals. I haven't messed with the enemy AI much, but each class has a visual range, so you can tone down merchants without effecting escorts. You have to understand they're possibly 100's of values that effect each other.

I agree I've always hated being seen before my crew can see. To a degree the crew should see what you can see, but not really the case. Heck, with some mods like TMO, at night, often the crew can see what you can't. Reasonable night surfact attacks are difficult, often you get blown up by a escort your crew hasn't spotted. I honestly think the fix is there, but it will take a new env mod and a total reworking of all sensors.
I've been playing and working on it for over a year, env work is very time consuming when you're trying to get a realistic look with realistic sensors, so much so I think most just settle for a balance.
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