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Old 02-10-06, 03:18 PM   #38
lafeeverted
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Join Date: Jan 2002
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Just finished a patrol and getting ready to load the NYGCMM. i was looking over the values of Fatigue Coef and noticed that the values for the crew quarters/recovery compartments are positive, rather than a negative number allowing for "rest". Is this addressed in other values that allow for recovery?


I have never thought that the handling of the torpedo rooms as stations that inflict a much higher "fatigue" on a player to be accurate. All fatigue model state to keep crew out of these rooms whenever possible due to the hits they will take.Perhaps becuase of game limitations or to make it more challenging they have been modelled this way. it is true that these rooms involved more physical labor, especially in times of engagement.Daily torpedo maintanence was a factor as well. However, the torp room crews(lords/mixers"???) would have been accustomed to the work. The heavy work of reloading tubes would become routine. For example, a long distance runner could do a lap around the track and not be very tired and recover quickly. An untrained person would be quite tired and not recover quickly after that same lap. It makes more sense to me to have the torp stations incur a slightly higher hit than the helm station for instance but not make it a penalty to be in the room for an extended period of time. In times of engagement, the stress level would be high among all stations, not necessarily higher in the torp room.This would also aid a bit in overall crew management in that crew members could be moved to the torp rooms in times of non-combat,simulating routine maintanence allowing for other crew members to be moved into recovery quarters.


Remebering the lengthy discussion from SH2 on torpedo reload times ....I would like mine to fall into a range of 7-15 minutes.If I find that I am not satisfied with the NYGCMM values, which files need to be adjusted? Is it the torpedo file within each "subtype".sim, any other values that would need to be altered?


Thakns for all the works on this mod. I have been following it from the first announcement. looking forward to the final Tonnage Mod
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