I hear what you are saying Golden Rivet....I too agree that the whole Silent hunter series lacks being a true definition of a simulation. There are so many "little" immersion killers in this 'game' that its hard to play for long periods of time IMHO. Tho I too love the MODed transporter to station...I too would rather see myself walking to that station. The role playing elements are so small an repetitive it's a wonder why they even added them at all...because I think they actually take away from the immersion over time. I think patrols should be boring ...i want to be excited to see a ship....it just doesn't happen. It just feels like I'm going through the motions (tho random secondary missions help a lot in OHII). But as gap filler between action I wanted to see more Navy/ship traditional stuff that is just not there. Random breakdowns with realistic repair times (or having to end the patrol early due to breakdown).....functioning enigma machine (not saying I want to translate every message.... but it would be a nice departure from the status quo), Officer dinner (read: once a day) discussing state of the boat and crew (reports). Can somebody make some damn "splash" curtains for the bunks?? this kills me as this is your only privacy on a ship let alone a sub. Show crew working on loading of external torpedoes. I actually didn't mind the crew management aspect of SH3...minus the ability to create watch crews and shifts. I do like the penalty of not resting your crew. Food remaining aboard cook? ability to halt ships and board early war..... signal lamp anyone?? victory pennants (a la AOD). Docking crew on deck to throw/receive lines? Anyway....sorry this turned into a wishlist.
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The Wolves of Steel 1.06
The Wolves of Steel 1.06 Update 05c
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