Thread: Real Diving Mod
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Old 03-19-13, 09:27 AM   #18
Troutish
Sailor man
 
Join Date: Feb 2013
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Let me use the flight sim analogy again.

Ive used combat flight sims for as long as they have been around, and when MSFT flight sim came out i thought it was a joke. why would you want to fly an airliner when you could be flying a fighter jet and engaging in dog-fights??! why would you want to tune your own radio and nav aids, or select which fuel tanks to feed which engines? WHy would you want to monitor engine guages - aint that the copilots job?

to my surpise, once i tried flying a fully modded jet, i found i didnt always NEED to have people to shoot at. understanding and properly using all the controls, especially in bad weather and difficult terrain was fun and challening. So today, you can fly DCS's A10 and have your hands full without seeing or firing upon an enemy (some people actually fly the sim only doing shuttle flights).

None of this would have been possible or imaginable if modders had not set the goal of FULLY modding some aircraft so that critical systems were not just there for cockpit decoration, but because the sim pilot would use them.

The fact that a submarine has 50 guys to do the captain's bidding, whereas a jetliner has only 3 in the cockpit is irrelevant. There is FUN to be had in controlling a more mechanically modeled submarine, and there is nothing unrealistic about a uboat captain - especially a veteran - wanting to occasionally do these tasks.
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